Pokey Toad

Hi everyone. It’s been a crazy couple of weeks here at Pokey Toad, so here’s a quick run down on the current state of affairs as we adjust course and forge ahead. As most of you already know we’re a

Dev Log #1 – Status Updates and Tutorial Suggestions

Despite a bit of a bug passing through the office over the last few weeks things at Pokey Toad are going well. Our artists have been hard at work developing a proof of concept prototype for the visuals in Grimm

High-Poly to Low-Poly Tutorial Part 3: Finishing up

Once you have imported your decimated high-poly mesh into 3D-Coat, your first step is to retopo it. Click the retopo tab to begin. Use the quads tool to draw new polygons over the high poly model, the quads automatically snap

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