Dev Log #1 – Status Updates and Tutorial Suggestions

Despite a bit of a bug passing through the office over the last few weeks things at Pokey Toad are going well. Our artists have been hard at work developing a proof of concept prototype for the visuals in Grimm

Quick Update

Hey everyone, Sam is out of the office today but rest assured the final portion of the tutorial she’s been working on is coming soon. Check in next week for the concluding installment, and we’ll have some more info on

High-Poly to Low-Poly Tutorial Part 1: Setting up

Hey there everyone, Sam Bragg here, and I am going to show you an in-depth look into how I create my high poly models in ZBrush and then retopologize them in 3D-Coat to make a normal map for it. Lets

Salt Lake Comic Con – Thanks for Stopping By!

So apparently Salt Lake Comic Con was a pretty big hit this weekend. Despite our big plans to live blog and tweet about it, cell reception and internet hotspots weren’t cooperating in the jam packed convention center. Regardless, the event

Salt Lake Comic Con Awaits!

Hey guys, Comic Con is here and happening now! Talk about awesome right? This weekend’s inaugural event is going to be huge! The pre-sales alone have been crazy, with more than 30,000 tickets sold. That’s five zeroes. Five. Not to

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