So apparently Salt Lake Comic Con was a pretty big hit this weekend. Despite our big plans to live blog and tweet about it, cell reception and internet hotspots weren’t cooperating in the jam packed convention center. Regardless, the event was fantastic and we had a TON of fun! The event panels were a wellspring of knowledge, and it was a blast to chat with everyone who came by the table to ask questions about both Grimm Endings and The World of Obert Skye. The enthusiasm alone about our projects made everything worthwhile, and we’re really looking forward to telling you more about them!

The event itself was more than we ever could have hoped for, and to be honest it was a little overwhelming. Our expectations going into the event were small to say the least, particularly considering the general attendance history of other, similar conventions that have been hosted in Utah in the past. The fact that Salt Lake Comic Con blasted those expectations right out of the water is mind-blowing. Like we mentioned before, pre-sales before the event were capped out at just over 30,000 people, Friday leapfrogged those numbers up and over 50,000 attendees, and Saturday shattered all the projections with its estimated 70,000 to 80,000 people in attendance. Obviously the organizers did the best they could to accommodate as many people as possible, but by 3pm the event was officially marked off as completely sold out, with lines still wrapping their way around the building. There were so many people inside  the convention center that at one point the doors had to be closed until enough people had left the building to keep the fire department from shutting the event down point blank as a safety hazard.

When we weren’t pitching our game to people at our table, some of the members of our team had the chance to check out a few panels ranging in topic from Kickstarter, to Game Development, and so much more.

Talk about enlightening.

We also got some great advice from people like Jed Henry who recently completed a successful Kickstarter campaign for his game Edo Supterstar, John Romero a veteran game designer, and several others who were in attendance at the convention this weekend.

With so much going on it’s not hard to see why the entire Salt Palace has already been booked for next years event, significantly expanding the space available to organizers, exhibitors, and con goers alike.

Until then though there’s a lot of work to do, so stay tuned and keep in touch!

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